FAQ: What is the plot? How do I get off Myrtle Island?
Apr 10, 2020 23:12:34 GMT
Feathers95 and Symphonia Cantatio like this
Post by min on Apr 10, 2020 23:12:34 GMT
[attr="class","graves"] FAQ: What is the plot?
You make the plot!
The facetious answer aside, Adventurer's Guild Probos doesn't have an official site plot. Members improvise, pursue a #plot, and it simply happens. In prior versions of the Adventurer's Guild, lot's of crazy things have occurred! Dragons have attacked cities... orc armies... a horde of slimes... a giant turtle monster... a lot of things can happen when members are free to use their imaginations!
That said, be sure to keep the (worldbuilding) rules in mind before going ahead with something totally crazy. Specifically, you should find other players (ideally 3+) interested in pursuing a big #plot that affects many players. Additionally, Myrtle Island is a "beginner tutorial area" that should be safe from any crazy shenanigans. Aside from that, please use your imaginations to invent whatever you want!
This thread provides some tips on how to push a plot to keep the game interesting.
Give your character some purpose!
A decent chunk of the Adventurer's Guild can be considered a "solo" game, in the sense that Quest Reports are generally solitary activities. While the Freestyle section and Party Quests are certainly available, many of our players craft some kind of background story to their characters that gives them some kind of motivation or overarching goal. This helps give your character direction if you're unsure about what you want to do.
A good way to describe it is to imagine yourself as a novelist. Your character is their own protagonist, so what story will they have?
All of our characters share a setting, and a lot of interesting flavor (and twists) come out of interacting with each other. However, many of us have some kind of idea where we want to take our characters in the future. Keep your character's saga moving, and giving them plenty of interesting developments!
Use and abuse NPCs!
In contrast with typical roleplay sites, we encourage players to use NPCs in Probos. They are useful plot devices. Feel free to introduce throwaway NPCs to achieve whatever you need for your character. You are an author, so feel free to introduce characters as needed!
Make interesting quests!
If there isn't a quest for something you want to do, make one! Come up with a quest that serves as an excuse to achieve your character's goal. Remember, it's totally okay to intentionally fail or write unintended consequences into quests. You can add personal plot developments into quest reports on unrelated subjects. The game is extremely flexible and up to you to drive your character's own story.
Getting off Myrtle Island can seem challenging if you're lost with ideas, but any excuse is fine! Here are some example ideas:
You make the plot!
The facetious answer aside, Adventurer's Guild Probos doesn't have an official site plot. Members improvise, pursue a #plot, and it simply happens. In prior versions of the Adventurer's Guild, lot's of crazy things have occurred! Dragons have attacked cities... orc armies... a horde of slimes... a giant turtle monster... a lot of things can happen when members are free to use their imaginations!
That said, be sure to keep the (worldbuilding) rules in mind before going ahead with something totally crazy. Specifically, you should find other players (ideally 3+) interested in pursuing a big #plot that affects many players. Additionally, Myrtle Island is a "beginner tutorial area" that should be safe from any crazy shenanigans. Aside from that, please use your imaginations to invent whatever you want!
This thread provides some tips on how to push a plot to keep the game interesting.
Give your character some purpose!
A decent chunk of the Adventurer's Guild can be considered a "solo" game, in the sense that Quest Reports are generally solitary activities. While the Freestyle section and Party Quests are certainly available, many of our players craft some kind of background story to their characters that gives them some kind of motivation or overarching goal. This helps give your character direction if you're unsure about what you want to do.
A good way to describe it is to imagine yourself as a novelist. Your character is their own protagonist, so what story will they have?
All of our characters share a setting, and a lot of interesting flavor (and twists) come out of interacting with each other. However, many of us have some kind of idea where we want to take our characters in the future. Keep your character's saga moving, and giving them plenty of interesting developments!
Use and abuse NPCs!
In contrast with typical roleplay sites, we encourage players to use NPCs in Probos. They are useful plot devices. Feel free to introduce throwaway NPCs to achieve whatever you need for your character. You are an author, so feel free to introduce characters as needed!
Make interesting quests!
If there isn't a quest for something you want to do, make one! Come up with a quest that serves as an excuse to achieve your character's goal. Remember, it's totally okay to intentionally fail or write unintended consequences into quests. You can add personal plot developments into quest reports on unrelated subjects. The game is extremely flexible and up to you to drive your character's own story.
Getting off Myrtle Island can seem challenging if you're lost with ideas, but any excuse is fine! Here are some example ideas:
- Random NPC asks your character to deliver something to someone who lives somewhere else.
- Your character receives a special mission from the Adventurer's Guild to go somewhere.
- Your character was traveling and got lost.
- Your character got kidnapped (or got caught up in trouble), and needed to flee.
- An NPC thief steals something from your character. Chase them!
- Your character hears a rumor about something elsewhere. Pursue that rumor!
- Your character finds a promising job elsewhere. Join a party to go elsewhere!
- Tons of ideas possible...!